
Adobe offers Photoshop CS6 beta for free, gathering reactions to new performance enhancements and creativity tools. The Photoshop CS6 beta offers all the features of Adobe Photoshop CS6 and Adobe Photoshop CS6 Extended, such as new 3D editing features and quantitative imaging analysis capabilities. Packed with innovative new features and enhancements, the beta is available for Mac OS and Windows platforms, and the final version is expected in the first half of 2012.is expected in the first half of 2012.
Digital-Tutors presents a preview of their new april`stutorial in 3ds Max which is focused on Creating females. Throughout the tutorial members will learn essential tools and techniques needed to create a stylized female. It is full of tips for creating exaggerated proportions and features. Stylized characters as a whole can have their own sets of challenges but in this tutorial you’ll learn the essential techniques on how to overcome these types of challenges. This upcoming tutorial includes over eight hours of training.
CODE:FREE is an open source and free software art magazine. On 73 pages you can find 52 artworks 1 painting-tutorial and 1 software review of the cool online-painting tool Harmony. Magazine is focused on open source softwares. This time we can find artwoks made by using Inkscape, GIMP, Krita, LibreOffice, Scribus, Alchemy, Mypaint and Blender. Whole contain is divided in following section to better comperating the artworks. There are vectorworks, paintings, Photoediting, 3D creation.
Golaem announces Golaem Crowd 1.4, the latest update to its crowd simulation software for Autodesk Maya. Creating visually compelling and believable crowds for movies, where budgets are shrinking and timescales are getting shorter, can be a challenge. It is not only important to represent the crowd behavior as a whole, but the appearance and motions of each individual must be believable. Golaem Crowd 1.4 now includes support for Mental Ray procedural rendering, geometry instancing, as well many others improvements. Geometry instancing brings the ability to declare characters as geometry instances in order to allow rendering thousands of entities with amazing performances.